- There’s more to it than Good and Bad
- Kids love to draw. They don’t work toward perfection, but rather just have fun freewheeling with their hands and creating something out of nothing. When they grow up, however, they come to know that paintings are judged by certain standards as being “good” or “bad,” and somewhere along the way they grow hesitant to pick up a brush. Kids teach us that drawing is about enjoying the production process. People may evaluate the artwork and form their opinions, but it has nothing to do with the painter’s pleasure and entertainment.
- Trial and error is an entertainment in itself
- Kids know that errors they make during a creation process are fun. Perhaps adults, given the right tool, may recapture that childhood experience. The objective may not be clear, but you get the urge to fiddle with it and actually do, and before you know it, you have created something. The user manages to bring out the potential, otherwise untapped, within him and discovers a new self in the process―that’s the kind of tool we’d like to develop.
- Technology for the people
- There are hundreds of painting/animation software on the market today, but most are focused on how to do the “finishing touch.” We believe that, with the power of computers and software, anybody can have fun drawing even if they are not particularly good at freehand drawing. And to this end, we feel that questions like, “What is the role of the computer?” and “What can technology do for the people?” have to be answered in developing computer software. Why? Because we believe that’s what makes the computer decidedly different from other painting tools and instruments―and gives it a true, indispensable value.
Help Wanted
We seriously lack the development resources to accomplish our goal. We welcome the help of developers, producers, investors, and other interested parties, so please contact us if you think you can be of help in any way (Click Contact Us on the menu bar).